Re: Return of the Lozenge

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From: Foofy
Subject: Re: Return of the Lozenge
Date: 16:59 on 07 Jul 2004
On Tue, 6 Jul 2004 11:19:26 -0500 (CDT), Peter da Silva  
<peter@xxxxxxx.xxx> wrote:

>> What are the reasons for different interface styles? I'm guessing "looks
>> cool"
>
> I think it looks stupid, myself. I use tools that disable as much of the
> metal as possible... for properly written Cocoa apps it's easy: it's just
> a flag in a property list. For Carbon apps that emulate the metal look
> you're pretty much out of luck.

OS UIs should avoid "style" because these things aren't fashion shows, and  
they end up looking old and silly after a while (even the aqua buttons in  
OS X are looking old-hat now!). Kinda like when Windows 95 came out,  
everything had gray 3D buttons and such, even Windows 3.1 apps which were  
starting to look REALLY cluttered.

Microsoft started flattening the toolbars to avoid visual clutter,  
lightened up the gray, made things a bit flatter (screens are flat, I  
think too much 3D in an interface just distracts). Around Windows 2000  
everything started to get a bit of elegence to it. No way in hell elegent  
as OS X, but kinda refined and starting to look sensible, like BeOS. But  
then they go and blow it all to hell with the XP Luna look...

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