Re: Alsaplayer

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From: Patrick Carr
Subject: Re: Alsaplayer
Date: 01:33 on 04 Mar 2005
On Mar 3, 2005, at 5:30 PM, Michael G Schwern wrote:

> On Thu, Mar 03, 2005 at 05:10:55PM -0500, Patrick Carr wrote:
>> However the natural moving technique in Halo 2 (and a million other
>> games, I'm sure) with the two joysticks is brilliant. I have no 
>> problem
>> running around and facing forward. It's the up-down that 
>> ass-backwards.
>> The up-down should be like the joystick in a plane, where pushing
>> forward tilts the gun down and pulling back tilts the gun up, as if
>> you're pivoting the gun on the point of your body. Because you ARE
>> pivoting the gun on the point of your body. And also because I spent 
>> too
>> many hours playing Wing Commander to re-wire my brain.
>
> That's too much thinking.  Users are goal oriented.  The target is 
> above me.
> I need to point the gun up.  I move the stick up.  Requires no logic, 
> just
> instinct which is how it should be.
>
> Furthmore, IRL only if you're using some sort of mounted weapon would 
> you
> ever push down to point up.  Even then the goal is still the same: 
> move the
> end of the weapon up.  Up.  Everything about the action screams UP.
>

But it's not UP; it's forward, unless you hold the controller 
vertically. Imagine you're a wee person standing rigidly on top of the 
joystick, and the joystick is pushed forward. Where are you looking?

Same logic, presumably, in planes. You push the stick forward, your 
body leans forward, you look down, the nose points down.

And I figured it was configurable, I just (a) couldn't find it and (b) 
it wasn't mine.

Pat

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