Re: Alsaplayer

[prev] [thread] [next] [lurker] [Date index for 2005/03/03]

From: Patrick Carr
Subject: Re: Alsaplayer
Date: 22:10 on 03 Mar 2005
Foofy wrote on 3/2/2005 1:28 PM:
> On Wed, 02 Mar 2005 12:10:01 -0500, Aaron Crane
> <hateful@xxxxxxxxxx.xx.xx>  wrote:
> 
>> So.  Why in the name of all that is holy does the volume slider make the
>> sound quieter when you roll the middle mouse wheel _up_?
> 
> 
> Back when I was about 13 I read a book on programming interfaces. It had
> a  whole section just explaining why the down button/arrow should move
> the  text "up." I was surprised anyone would have a problem with that
> concept,  but the length of the section made it seem like it's something
> more than a  few people struggled with. Maybe they still do. :D

I struggled with it playing my boss's son's xbox. I think it was Halo 2.
Now, I'm not that good with these new-fangled fancy video games.
Wolfenstein 3-D and NBA Jam were about as complicated as I could manage;
for every subsequent game, I just push all the buttons as fast as possible.

However the natural moving technique in Halo 2 (and a million other
games, I'm sure) with the two joysticks is brilliant. I have no problem
running around and facing forward. It's the up-down that ass-backwards.
The up-down should be like the joystick in a plane, where pushing
forward tilts the gun down and pulling back tilts the gun up, as if
you're pivoting the gun on the point of your body. Because you ARE
pivoting the gun on the point of your body. And also because I spent too
many hours playing Wing Commander to re-wire my brain.

And yes, I am bitter because I ran around with my gun pointing straight
up being killed every 3.7 seconds by the 14-year-olds cackling in my ear.

Pat

There's stuff above here

Generated at 17:00 on 06 Mar 2005 by mariachi 0.52