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Peter da Silva writes: > > If different menus didn't re-use access keys then there would only > > be 26 or so actions in the entire application with access keys. > > Good. There should probably be only half a dozen menu items in the > whole application with shortcut keys... I said access keys, not shortcut keys. Are we talking about the same thing here? > a dozen at the most though that's pushing things... if you need a > keystroke command structure for the application then you HAVE TO build > it from scratch using meaningful mnemonic combinations with a > command/qualifier or object-verb structure if normal rocket scientists > are going to remember it. I completely agree with you. But the purpose of menu access keys is _not_ that they are committed to memory and used blind. It's to provide a way of navigating a menu that you can see in front of you by using the keyboard. You don't need to remember anything because the characters that you need are highlighted in front of you. You can cut by pressing Ctrl+X; that involves remembering that particular keyboard shortcut. Or you can activate the menu bar by pressing F10, then decide that you want the 'Edit' menu, so press E because that's the underlined character in its name. While looking at the edit menu you decide that 'Cut' is the option you want; "t" is the underlined letter, so T is what you press. You no more need to remember menu access keys to navigate a menu with the keyboard than you need to remember the exact position of menu items to see where to click with the mouse. SmylersThere's stuff above here
Generated at 17:01 on 26 Jul 2006 by mariachi 0.52